User Guide · Dimensions & materials
User Guide
Developer
Dimensions in millimetres, materials that behave
Everything structural in PacFully is measured in millimetres, and every material maps to a physically-based rendering setup — roughness, metalness, clearcoat, and transmission — so the preview reads like the substrate it simulates.
Width, height, depth
The dimensions section of the properties panel takes width, height, and depth in millimetres with decimal precision — 230.5 is a valid width. Edits regenerate the 3D mesh and the dieline together, immediately. On round containers (the Boston round bottle, jar, beverage can, and cosmetic tube) width and depth set the diameter; height is the body height.
Projects saved through the API accept any dimension above 0 and up to 10,000 mm. The defaults you see when opening a template come from the catalog definition of that template — the mailer box starts at 230 × 160 × 70 mm, the RSC at 300 × 220 × 180 mm, and so on.
Board thickness: 0.2–1 mm
Box templates expose a thickness slider in the structure section, from 0.2 to 1 millimetre. Thickness feeds both generators: panels in the 3D scene are thin boxes with real walls, and the dieline geometry accounts for it. It does not change the outer dimensions you typed — those always describe the package you designed.
Materials and what they map to
Picking a material swaps the physically-based material on every panel of the model. Each one is a tuned combination of base color, roughness, metalness, clearcoat, transmission, and index of refraction:
| Material | How it renders |
|---|---|
| Cardboard | Warm solid board tone; high roughness, no metallic response. |
| Kraft | Natural brown kraft paper; slightly rougher and darker than cardboard. |
| Corrugated | Deep shipping-box brown; the roughest, most light-absorbing surface. |
| Plastic | Near-white polymer; low roughness with a clearcoat sheen. |
| Glass | Transmissive and near-glossless — light passes through the walls. |
| Aluminum | Fully metallic with low roughness; picks up the environment strongly. |
Finishes
A finish remaps the roughness, metalness, and clearcoat of the current material rather than replacing it — gloss on kraft is still kraft underneath, and metal stays metal under every finish:
| Finish | Effect on the material |
|---|---|
| Matte | The base look of the material. On glass it frosts instead. |
| Gloss | Drops roughness sharply and adds a clearcoat — wet, reflective surface. |
| Soft touch | Velvety mid-to-high roughness that kills specular highlights. |
| Foil | Metallic sheen layered over the base material. |
What each template supports
Materials and finishes are constrained per template so the preview stays plausible — an RSC shipping box does not come in foil, and a beverage can is always aluminum. The last column marks templates that generate a dieline:
| Template | Materials | Finishes | Dieline |
|---|---|---|---|
| Mailer Box | Cardboard, Kraft, Corrugated | Matte, Gloss, Soft touch, Foil | Yes |
| Straight Tuck End Carton | Cardboard, Kraft | Matte, Gloss, Soft touch, Foil | Yes |
| RSC Shipping Box | Corrugated, Kraft | Matte | Yes |
| Drawer Box | Cardboard | Matte, Gloss, Soft touch, Foil | Yes |
| Pillow Box | Cardboard, Kraft | Matte, Gloss, Foil | Yes |
| Gable Box | Cardboard, Kraft | Matte, Gloss | Yes |
| Boston Round Bottle | Glass, Plastic | Matte, Gloss | — |
| Straight-Sided Jar | Glass, Plastic | Matte, Gloss, Foil | — |
| Beverage Can 330 ml | Aluminum | Matte, Gloss | — |
| Stand-Up Pouch | Plastic, Kraft | Matte, Gloss | — |
| Cosmetic Tube | Plastic, Aluminum | Matte, Gloss, Soft touch | — |
Lighting and backgrounds
Four lighting presets — Studio, Softbox, Dramatic, Outdoor — change the environment the material reacts to, which matters most for glass and aluminum. A contact-shadow toggle grounds the model on the floor. Backgrounds are independent of lighting: pick a solid color (white or ink), a named studio backdrop (Mist, Cool studio, Daylight, Warm studio), or supply your own image for lifestyle-style shots.
Renders are previews, not press proofs